LUA helps setting a condition when breakpoint is hit, such as retrieving RCX pointer I need to then call up on game's debug menu functions Wink The 'HookWithHWBreakpoint' script then gets the addresses of the storage pointer and the hook address, and places a hardware breakpoint at that location (pContext). '' script finds certain locations in memory and then registers the symbols of these addresses. There is a function that contains the entire debug menu the engine (this game) works with. Now either activate last script, Cheat Handler or load game, then activate it. If it doesn't activate, let me know - the same for above mentioned script.ĥ. If it activates, then enable HookWithHWBreakpoint script.Ĥ.b. Load ACU.ct table, select ACU.exe process and enable (click the check box in front of it) script.Ĥ.a.
Launch the game and get to main menu screen.ģ. In the fashion of Assassin's Creed 4: Black Flag Cheat Handler, presenting to you the 圆4 version for Assassin's Creed: Unity.ġ. See hotkeys below (they can be changed, if you want): Added GodMode, RefillPlayerHealth and TriggerMissionFailure.