Mid.pos = -5, -60 Approximate position of midsection Head.pos = -5, -90 Approximate position of head Proj.doscale = 0 Set to 1 to scale projectiles too = 90 Default attack distance for projectiles Height = 60 Height of player (for opponent to jump over)Īttack.dist = 160 Default attack distance ont = 16 Player width (front, ground)Īir.front = 12 Player width (front, air) Ground.back = 15 Player width (back, ground) you need to override state 5900 from common1.cns. If you want your variables to persist between matches, variables repectively, meaning that none are persistent, i.e. If omitted, then it defaults to 60 and 40 for integer and float indexed from 0 to 59, and 40 float variables, indexed from 0 to 39. IntPersistIndex = 60 reset to 0 between rounds or matches. Volume = 0 Volume offset (negative for softer)įloatPersistIndex = 40 Variables with this index and above will not have their values Guard.sparkno = 40 Default guard spark number Sparkno = 2 Default hit spark number for HitDefs Liedown.time = 60 Time which player lies down for, before getting upĪirjuggle = 15 Number of points for juggling Default is 3000.Īttack = 100 attack power (more is stronger)ĭefence = 100 defensive power (more is stronger)įall.defence_up = 50 Percentage to increase defense everytime player is knocked down